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Dragonsoul
Date
2016
DragonSoul was a 2D mobile RPG where players could assemble a party of unique heroes to battle and defeat evil forces. The game’s art style was both vibrant and humorous, featuring exaggerated character designs and quirky, playful descriptions for both heroes and enemies. This lighthearted tone was central to the game's identity, and it influenced the creative direction for the ads I produced. I crafted campaigns that captured the game’s whimsical and bold spirit, focusing on its fun, over-the-top nature to appeal to players looking for a more carefree and entertaining experience. The result was ads that leaned into the zany humor of DragonSoul, making sure to reflect the game’s quirky, boisterous tone.